![]() Randy, whose videos are pretty interesting and comedic: or ), but i'd argue that the success of an engine largely depends on the popularity that it gains, which is largely influenced by how easily approachable it is. Sure, many out there enjoy developing games in a code first approach, or even writing their own engines (e.g. ![]() ![]() In my eyes, there are no truly viable options out there, mostly due to a lack of approachable GUI game development software or toolkits out there.įor example, compare the one option that comes close, jMonkeyEngine ( ) to the likes of Unreal ( ) and Unity ( ), or even Godot ( ). As Java is generally the fastest GC'd language, what's the current state of Java gamedev?
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